

Yay, with that team gone, I'm down to 1,225 gold. Oh well, at least there is room in My roster for an abomination now (before he gets the inevitable nerfing).Īlso finally R.I.P. It's a fine balance, because there's not much point sending My team into a dungeon if I think they are just going to get wiped, or not stand a chance of completing the mission.Īs always, this is tempered by the decisions I made in going through the dungeon and some is just bad "luck". or up the characters stress reduction capabilities. I'm not saying not to make it hard, but when you end up in a loop like that there's not too many strategies to get out of it (Though I am sure someone will suggest one).Īt least give the player SOME methods to deal with that (I know there are a few but an Arbalist, Vestal, Man-at-Arms, Crusader combo only has a couple). The game still has to be fun/enjoyable on SOME level and that was not.

I hit a point about 90% through a long legendary dungeon where My characters were in an endless cycle of self inflicted stress damage, heart attack, death's door, heal, get hit by the bad guys, heal, stress, heart attack, death's door, heal, get hit again, stress, heart attck etc, etc, there was no way out.

Not sure how many others have been getting this, but the new increases in stress on Legendary are just a bit much.
